Pre-release Devlog 1
Dance with the Devil » Devlog
Hi! I wanted to write a short post about the progress being made towards the release! This week, i've mainly worked with the feedback I got at LiUGC.
Changelog:
- Items are now given a semi-random placement when dropped, in order to avoid stacking. They can no longer be dropped in unreachable places.
- Enemy corpses cannot lay on top of items anymore.
- Enemy corpses despawns after 30-45 seconds, instead of laying around until the wave finished.
- The player stats at the bottom of the screen is now updated correctly.
- Dead enemies are no longer affected by instruments.
- The wave size is now better scaled depending on the number of players.
- Player 3 is no longer spawning in a wall.
- The enemy spawn-rate is now dependent on the number of living players, the number of living enemies and if the players haven't taken damage in a while.
- Changed the item prices so that every class should have an affordable item after the first wave.
- The pickup range of players is now increased.
- Unused controllers won't rumble anymore.
- Boxes have less HP (250 -> 200).
- Reloading is now visualized with a progress bar, rather than the character shouting "Reloading!".
- The action speed effect does now work on every type of item.
- Instruments are rewritten. Before, the Bard had to play continuously in order to keep the effect applied. Now, he only has to charge up the effect (visualized with a progress bar),and then it will be active for a short duration. This will make Bard more viable as a class, as he can now multitask more freely.
Get Dance with the Devil
Dance with the Devil
Give them hell!
Status | In development |
Author | Johan Fallström |
Genre | Shooter, Action |
Tags | Arcade, Classes, Co-op, Fast-Paced, Local Co-Op, party-game, Pixel Art, Top-Down, Top down shooter |
Languages | English |
More posts
- First version released!Jan 08, 2020
- Pre-release Devlog 2Jan 08, 2020
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